8 jul 2010

[Cataclysm] Cambios radicales en las ramas de talentos

Se han anunciado importantes cambios en la concepción global de las ramas de talentos para Cataclysm!

When players reach level 10, they are presented with basic information on the three specializations within their class and are asked to choose one. Then they spend their talent point. The other trees darken and are unavailable until 31 points are spent in the chosen tree. The character is awarded an active ability, and one or more passive bonuses unique to the tree they've chosen. As they gain levels, they'll alternate between receiving a talent point and gaining new skills. They'll have a 31-point tree to work down, with each talent being more integral and exciting than they have been in the past. Once they spend their 31'st point in the final talent (at level 70), the other trees open up and become available to allocate points into from then on. As characters move into the level 78+ areas in Cataclysm, they'll begin seeing items with a new stat, Mastery. Once they learn the Mastery skill from their class trainer they'll receive bonuses from the stat based on the tree they've specialized in.


Parece que en Cata, elegiremos nuestra rama de talentos a nivel 10, y tendremos que profundizar en ella desde ese momento, obteniendo los beneficios más atractivos de cada especialización desde los niveles bajos. Por ejemplo, los paladines recibirán Crusader Strike a nivel 10. La idea de Blizz es que no tengas que esperar a nivel 50-60-70 para tener las habilidades interesantes de cada clase.

While leveling, you will get 1 talent point about every 2 levels (41 points total at level 85). Our goal is to alternate between gaining a new class spell or ability and gaining a talent point with each level. As another significant change, you will not be able to put points into a different talent tree until you have dedicated 31 talent points to your primary specialization. While leveling, this will be possible at 70. Picking a talent specialization should feel important. To that end, we want to make sure new players understand the significance of reaching the bottom of their specialization tree before gaining the option of spending points in the other trees. We intend to make sure dual-specialization and re-talenting function exactly as they do today so players do not feel locked into their specialization choice.


En cada nivel ganado, se alternará 1 punto de talento con una habilidad nueva.

Tiene buena pinta, ahora a ver cómo reorganizan los árboles de talentos!

(Aunque esto suena muy "typical spanish": primero hacemos las ramas de talentos para Cata de algunas clases, y luego tenemos que reorganizarlas del todo para adaptarse a esta nueva idea -.-)

Más información en http://www.mmo-champion.com/content/1853-Cataclysm-Class-Mastery-Systems-Update !

1 comentario:

  1. [...] comenté en una entrada anterior , los nuevos árboles tendrán sólamente 31 puntos y según se va subiendo de nivel, vamos [...]

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