28 feb. 2012

Curando con un chamán en Spine y Madness

Tras pasarnos toda la expansión llorando por lo nerfeados que hemos estado (no tanto, la verdad), tras ver que nadie nos quería para las raids porque palas, druidas y priest eran mil veces mejores... al fin llegó nuestro momento. En Dragon Soul, somos los healers de moda. ¡Sí, chamanes! ¡Ahora nos quieren, y no solo por el Heroísmo! ¡Nos quieren por nuestras curas y nuestros tótems!

Una vez pasado este momento de euforia, la verdad es que para los dos últimos bosses de este parche, y especialmente en modo heroico, somos muy útiles. Las razones son las siguientes:
  • Spirit Link Totem: reducción y amortiguación de daño.
  • Ancestral Vigor: bufo de HP a toda la raid
  • Alto uptime de curas (posibilidad de spamear Healing Rain y Chain Heal casi ininterrumpidamente)
  • Mana Tide Totem: batería de maná para todos los healers
  • Otros tótems accesorios, como el del Elemental de Tierra
Tanto Spine como Madness (en heroico) son bosses muy duros en cuanto al healing, y maximizar este aspecto es esencial para poder acabar con ellos. Personalmente utilicé estos talentos para dichos bosses:


26 feb. 2012

Madness of Deathwing 25 Heroic

Madness es el encuentro definitivo del parche 4.3. Tras conseguir hacer aterrizar a Deathwing en el combate sobre su espalda, nos enfrentaremos a él en el Maelstrom.


El encuentro se desarrolla sobre cuatro plataformas, desde las que asaltaremos a las garras de Deathwing que se aferran en un intento por no caerse al fondo del Maelstrom. En cada plataforma, contaremos con la ayuda, de nuevo, de los Aspectos, aunque al ir avanzando de una a otra, iremos perdiendo dichos bufos, complicándose el combate por ello al avanzar.

17 feb. 2012

[MoP] Actualización de talentos de chamán

Estos son los cambios a los chamanes actualizados a fecha 16 de febrero.

Shaman

Talents:

  • Ancestral Guidance cooldown reduced to 2 minutes, down from 3 minutes. 
  • Nature's Guardian: Whenever a damaging attack brings you below 30% health, your maximum health is increased by 25% for 10 sec (up from 15%) and your threat level towards the attacker is reduced. 30 second cooldown. 
  • Astral Shift: Seek haven by shifting partially into the elemental planes, reducing damage taken by 50% but also all damage and healing done by 30% (down from 50%), for 6 sec. 
  • NEW - Call of Elements: When activated, immediately finishes the cooldown on all totems. (5 minute cooldown) 
  • Totemic Restoration: When a totem is replaced or destroyed before its duration expires naturally, its cooldown is reduced in proportion to the lost duration, up to a maximum of 50% of the full cooldown. 
  • Elemental Mastery: Call upon elemental forces, empowering you with 30% haste for 20 sec. (2 minute cooldown, down from 3 minutes) 
  • Ancestral Swiftness: Passively increases spell and melee haste by 5%. When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. 
  • Tier 6 Talents: All unknown at the moment. 
Class Abilities:
  • NEW - Burning Wrath: Fiery elemental energy emanates from the Shaman, empowering all nearby party and raid members and increasing their spell power by 10%. 
  • NEW - Grace of Air: Empowering winds swirl around the Shaman, granting all nearby party and raid members 5 Mastery. 
  • Earth Shock: Instantly shocks the target with concussive force, causing 1,030 Nature damage and applying the Weakened Blows effect.
  • Weakened Blows: Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec sec. 
  • Flametongue Weapon: Imbue the Shaman's weapon with fire, increasing magical damage done by 7% (up from 5%). Each hit causes 99 to 305 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 30 minutes. 
  • Flame Shock: Instantly sears the target with fire, causing 586 Fire damage immediately and 1,320 Fire damage over 24 sec (up from 18). 
  • Ghost Wolf: This ability is now instant, but no longer reduces the effect of movement impairing effects. 
  • Wind Shear: Disrupts the target's concentration with a burst of wind, interrupting spellcasting and preventing any spell in that school from being cast for 3 sec (up from 2). Also lowers your threat, making the enemy less likely to attack you. 12 second cooldown (down from 15). 
  • Cleanse Spirit: Removes all (up from 1) Curse effects from a friendly target. 8 second cooldown (up from none). 
  • Healing Stream Totem: Summons a Healing Stream Totem with 5 health at the feet of the caster for 1 min that heals the most injured party or raid member within X yards for 81 every 2 sec. 
  • Earth Elemental Totem: Summons an elemental totem that calls forth a Greater Earth Elemental to protect the caster and his allies. Lasts 1 min (down from 2). 5 minute cooldown (down from 10). 
  • Fire Elemental Totem: Summons an elemental totem that calls forth a Greater Fire Elemental to rain destruction on the caster's enemies. Lasts 1 min (down from 2). 5 minute cooldown (down from 10). 
  • NEW - Ascendance: The Shaman surrenders his physical form to the power of the elements, transforming into a being of raw elemental energy for 15 sec. Required Level 87. 3 minute cooldown. 
    • Elemental: While in the form of a Flame Ascendant, Lava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam. 
    • Enhancement: While in the form of an Air Ascendant, auto-attacks and Stormstrike deal pure Nature damage and have a 30-yard range. 
    • Restoration: While in the form of a Water Ascendant, all healing done is duplicated and distributed evenly among nearby allies. 
Elemental:
  • Shamanism no longer works with Lava Burst. 
  • Elemental Fury: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 50% (down from 100%), and removes the cooldown from your Chain Lightning spell. 
  • NEW - Elemental Precision: Grants spell hit rating equal to any Spirit gained from items or effects. 
Enhancement:
  • Stormstrike now does 150% weapon damage, down from 225%. 
  • Lava Lash: You charge your off-hand weapon with lava, instantly dealing 130% (down from 260%) of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to four enemies within 12 yards. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue. 
  • Searing Flames: Now includes - Your Lava Lash ability will consume your Searing Flames, dealing 20% increased damage for each application on the target. 
Restoration:
  • Purification: Increases the effectiveness of your healing spells by 25%, and the healing done by your Water totems by an additional 50%. No longer reduces the casting time of your Healing Wave and Greater Healing Wave spells. 
  • Riptide: Heals a friendly target for 2,405 and another 6,822 over 18 sec. Your Chain Heal spells are 25% more effective when their primary target is affected by your Riptide. (is no longer consumed) 
  • Purify Spirit: Cleanse Spirit now includes Magic effects. 
  • Earth Shield: Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for 1416. This effect can only occur once every few seconds. 9 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time. 
  • Earthliving Weapon: Imbue the Shaman's weapon with earthen life. Increases spell healing by 855 and gives each heal a 20% chance to trigger the Earthliving effect on the target, healing an additional 2,348 over 12 sec. Heals on targets below 35% of maximum health will always trigger this effect. Lasts 30 minutes. 
  • Mana Tide Totem: Summons a Mana Tide Totem with 10% of the caster's health at the feet of the caster for 16 sec (up from 12). Party and raid members within 40 yards of the totem gain 200% of the caster's Spirit (excluding short-duration Spirit bonuses). 
Fuente: MMO-champion.

6 feb. 2012

Spine of Deathwing 25 Heroico

Este es, sin duda, el boss más complejo de todo el parche 4.3. Se requiere muchísimo DPS, muchísimo healing, y una alta coordinación de toda la raid. Esta vez la guía será en modo 25 jugadores, ya que es el formato en que he matado a dicho boss.


Este encuentro tan peculiar consiste en destruir la coraza de Deathwing desde su lomo, para que posteriormente podamos enfrentarnos a él en tierra y poder matarlo.